20 Experiment Protocols for Fun Science Learning in Secondary Education

Welcome to Dexter's experimentation laboratory! A space for investigation that allows for questioning, researching, and investigating several scientific concepts in a fun and motivating way for students, schools, and educators... The entire curious sphere of learning!

Acknowledgements

EN Co-funded by the EU_PANTONE.jpg

<aside> 👨‍🚀 🎢 Experiments made possible by TheDexterLab European project


Our Dexter laboratory was created as part of the Erasmus+ European project TheDexterLab. The TheDexterLab project aims to develop simple and affordable solutions to maintain scientific experimentation activities inside and outside the classroom, stimulating student creativity and using digital tools.

Access to scientific instrumentation in secondary education is often hindered by unequal resource availability in the education world between European countries and schools. This leads to a low diversity of available experimentation tools, complicating the possibility for teachers to develop STEAM (Science, Technology, Engineering, Arts, Mathematics) activities on a large scale, in an interdisciplinary logic and focused on a better understanding by students of the societal challenges of our century, illustrating the link between scientific and technical questions and their impact on citizens' daily lives.

Moreover, the COVID-19 crisis has exacerbated inequalities among students due to the necessary but complex hybridization of learning modalities. During the pandemic, experimental activities were heavily affected.

However, they remain crucial to understanding scientific processes. The TheDexterLab project was designed to address this short- and long-term challenge by creating several resources associated with scientific experimentation protocols, allowing for the maintenance and stimulation of active pedagogies in secondary education.

The project in brief

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Travel in our laboratory


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Area 1 - Introductory Toolbox

Get introduced to our methodology and software/hardware tools

The inquiry-based approach

The MakeCode platform

The STM32 board

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Area 2 - Research space

Act as scientists and explore our protocols

Experimentation protocols

Observe phenomena and develop DIY activities

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Area 3 - Electronic lab stations

Create your measurement devices thanks to our sensors’ specification info

Our lab sensors’ stations

Our measurement devices

Learn more about sensors

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Area 4 - Computer room

Learn to code and use programming in your experiments

⌨️ Access MakeCode

Learn to code with Let's STEAM

Simulate your experiments in MakeCode

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Area 5 - Science Library

Explore the universe of science thanks to our additional resources

#handsonSTEAM - The world of science

Science directory

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Area 6 - Mentorship coffee room

Get extra support and meet with Dexter’s mentors

Frequently asked questions

Find help!